Walk around the gallery. The panel on the right measures how long each exhibit stays in the centre of your view: the same gaze-dwell analytics an XR team uses to learn what holds attention.
W A S D or arrow keys to walk. Drag to look around.
On a phone: drag the left half of the screen to walk, the right half to look.
With a VR headset (Quest browser), press Enter VR and look around.
WebGL is turned off or unavailable. Try a recent Chrome, Edge, Firefox or Safari. You can still read the case study.